tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							ba2972bc64 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for IADD3 instructions  
						
						
						
						
					 
					
						2018-08-23 15:46:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a472ff54d 
							
						 
					 
					
						
						
							
							maxwell_3d: Update to include additional stencil registers.  
						
						
						
						
					 
					
						2018-08-23 11:08:47 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							8e8326595f 
							
						 
					 
					
						
						
							
							implement lop3  
						
						
						
						
					 
					
						2018-08-22 10:09:44 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							125d7122ac 
							
						 
					 
					
						
						
							
							Merge pull request  #1124  from Subv/logic_ops  
						
						... 
						
						
						
						GPU: Implemented logic ops. 
						
						
					 
					
						2018-08-22 01:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a0e2bd85a5 
							
						 
					 
					
						
						
							
							shader_bytecode: Parenthesize conditional expression within GetTextureType()  
						
						... 
						
						
						
						Resolves a -Wlogical-op-parentheses warning. 
						
						
					 
					
						2018-08-21 15:08:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2ae88feea7 
							
						 
					 
					
						
						
							
							shader_bytecode: Replace some UNIMPLEMENTED logs.  
						
						
						
						
					 
					
						2018-08-20 21:53:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6bcdf37d4f 
							
						 
					 
					
						
						
							
							GPU: Added registers for the logicop functionality.  
						
						
						
						
					 
					
						2018-08-20 18:42:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							028d90eb79 
							
						 
					 
					
						
						
							
							Merge pull request  #1104  from Subv/instanced_arrays  
						
						... 
						
						
						
						GLRasterizer: Implemented instanced vertex arrays. 
						
						
					 
					
						2018-08-20 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b20ed93884 
							
						 
					 
					
						
						
							
							Merge pull request  #1112  from Subv/sampler_types  
						
						... 
						
						
						
						Shaders: Use the correct shader type when sampling textures. 
						
						
					 
					
						2018-08-20 14:30:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51ddb130c5 
							
						 
					 
					
						
						
							
							Merge pull request  #1089  from Subv/neg_bits  
						
						... 
						
						
						
						Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
						
						
					 
					
						2018-08-19 17:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f7edbcd7a3 
							
						 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
						... 
						
						
						
						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
						
					 
					
						2018-08-19 14:00:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							73b937b190 
							
						 
					 
					
						
						
							
							Shader: Added bitfields for the texture type of the various sampling instructions.  
						
						
						
						
					 
					
						2018-08-19 12:57:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							656758fd81 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for TLD4 and TLD4S  
						
						
						
						
					 
					
						2018-08-19 12:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							29d4f8c2dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1109  from Subv/ldg_decode  
						
						... 
						
						
						
						Shaders: Added decodings for  the LDG and STG instructions. 
						
						
					 
					
						2018-08-19 13:31:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9baf5de90c 
							
						 
					 
					
						
						
							
							Merge pull request  #1108  from Subv/front_facing  
						
						... 
						
						
						
						Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
						
						
					 
					
						2018-08-19 13:21:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1b92ae136f 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for  the LDG and STG instructions.  
						
						
						
						
					 
					
						2018-08-19 00:46:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							731701a2d2 
							
						 
					 
					
						
						
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
						
						
						
						
					 
					
						2018-08-19 00:14:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e0f66c1fbf 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented instanced vertex arrays.  
						
						... 
						
						
						
						Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. 
						
						
					 
					
						2018-08-18 14:42:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8335b2f115 
							
						 
					 
					
						
						
							
							Shader: Implemented the predicate and mode arguments of LOP.  
						
						... 
						
						
						
						The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-18 14:36:37 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2e95ba2e9c 
							
						 
					 
					
						
						
							
							Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.  
						
						... 
						
						
						
						We should definitely audit our shader generator for more errors like this. 
						
						
					 
					
						2018-08-18 10:22:42 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							63dff47e22 
							
						 
					 
					
						
						
							
							Added predcondition GreaterThanWithNan  
						
						
						
						
					 
					
						2018-08-18 17:49:59 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c5284efd4f 
							
						 
					 
					
						
						
							
							Rasterizer: Implemented instanced rendering.  
						
						... 
						
						
						
						We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented. 
						
						
					 
					
						2018-08-14 22:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							534abf9d97 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement XMAD instruction.  
						
						
						
						
					 
					
						2018-08-12 18:30:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f2c7b5dcd6 
							
						 
					 
					
						
						
							
							Merge pull request  #1024  from Subv/blend_gl  
						
						... 
						
						
						
						GPU/Maxwell3D: Implemented an alternative set of blend factors. 
						
						
					 
					
						2018-08-11 22:39:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							969326bd58 
							
						 
					 
					
						
						
							
							GPU/Maxwell3D: Implemented an alternative set of blend factors.  
						
						... 
						
						
						
						These are used by nouveau and some games like SMO. 
						
						
					 
					
						2018-08-11 20:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2dad1204e8 
							
						 
					 
					
						
						
							
							RasterizerGL: Ignore invalid/unset vertex attributes.  
						
						... 
						
						
						
						This should make the es2gears example not crash anymore. 
						
						
					 
					
						2018-08-11 20:36:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							403dfd68fc 
							
						 
					 
					
						
						
							
							Merge pull request  #1010  from bunnei/unk-vert-attrib-shader  
						
						... 
						
						
						
						gl_shader_decompiler: Improve handling of unknown input/output attributes. 
						
						
					 
					
						2018-08-11 19:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0b668d5ff3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Improve handling of unknown input/output attributes.  
						
						
						
						
					 
					
						2018-08-11 19:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							670a2c1f80 
							
						 
					 
					
						
						
							
							Merge pull request  #1018  from Subv/ssy_sync  
						
						... 
						
						
						
						GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
						
						
					 
					
						2018-08-11 19:10:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c1ad973881 
							
						 
					 
					
						
						
							
							GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).  
						
						
						
						
					 
					
						2018-08-11 16:00:14 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b8c43b6080 
							
						 
					 
					
						
						
							
							video_core: Use variable template variants of type_traits interfaces where applicable  
						
						
						
						
					 
					
						2018-08-09 20:45:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							efe6b473c5 
							
						 
					 
					
						
						
							
							maxwell_3d: Ignore macros that have not been uploaded yet.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:25:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							25ba4d1b68 
							
						 
					 
					
						
						
							
							Merge pull request  #982  from bunnei/stub-unk-63  
						
						... 
						
						
						
						gl_shader_decompiler: Stub input attribute Unknown_63. 
						
						
					 
					
						2018-08-08 22:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf917a5e93 
							
						 
					 
					
						
						
							
							Merge pull request  #976  from bunnei/shader-imm  
						
						... 
						
						
						
						gl_shader_decompiler: Let OpenGL interpret floats. 
						
						
					 
					
						2018-08-08 19:17:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7f0d0a93f7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Stub input attribute Unknown_63.  
						
						
						
						
					 
					
						2018-08-08 02:35:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							57982df105 
							
						 
					 
					
						
						
							
							maxwell_3d: Use correct const buffer size and check bounds.  
						
						... 
						
						
						
						- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX. 
						
						
					 
					
						2018-08-08 02:10:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e542356d0c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Let OpenGL interpret floats.  
						
						... 
						
						
						
						- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 01:45:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							904d7eaa94 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove outdated assert.  
						
						
						
						
					 
					
						2018-08-05 23:57:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6030c5ce41 
							
						 
					 
					
						
						
							
							video_core: Eliminate the g_renderer global variable  
						
						... 
						
						
						
						We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency. 
						
						
					 
					
						2018-08-04 02:36:57 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8f2c4191ab 
							
						 
					 
					
						
						
							
							GPU: Remove the assert that required the CODE_ADDRESS to be 0.  
						
						... 
						
						
						
						Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless. 
						
						
					 
					
						2018-07-24 13:54:12 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							148a5bef7e 
							
						 
					 
					
						
						
							
							shader_bytecode: Implement other TEXS masks.  
						
						
						
						
					 
					
						2018-07-22 03:23:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c43eaa94f3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SEL instruction.  
						
						
						
						
					 
					
						2018-07-22 00:37:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5287991a36 
							
						 
					 
					
						
						
							
							maxwell_3d: Add depth buffer enable, width, and height registers.  
						
						
						
						
					 
					
						2018-07-21 21:51:05 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bb960c8cb4 
							
						 
					 
					
						
						
							
							video_core: Use nested namespaces where applicable  
						
						... 
						
						
						
						Compresses a few namespace specifiers to be more compact. 
						
						
					 
					
						2018-07-20 18:23:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8b08f82dc7 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused variable within GetStageTextures()  
						
						
						
						
					 
					
						2018-07-19 22:38:28 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3d3b10adc7 
							
						 
					 
					
						
						
							
							GPU: Added register definitions for the stencil parameters.  
						
						
						
						
					 
					
						2018-07-17 15:00:21 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8aeff9cf8e 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix check for if a shader stage is enabled.  
						
						
						
						
					 
					
						2018-07-12 22:57:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							64b5e5d5d9 
							
						 
					 
					
						
						
							
							Merge pull request  #655  from bunnei/pred-lt-nan  
						
						... 
						
						
						
						gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 
						
						
					 
					
						2018-07-12 18:59:15 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							49c0c081c4 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement PredCondition::LessThanWithNan.  
						
						
						
						
					 
					
						2018-07-12 20:04:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4757ffdcce 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use FlowCondition field in EXIT instruction.  
						
						
						
						
					 
					
						2018-07-12 20:00:37 -04:00