bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58444a0376 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement primitive restart.  
						
						
						
						
					 
					
						2018-10-26 00:42:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d278f25bda 
							
						 
					 
					
						
						
							
							Merge pull request  #1533  from FernandoS27/lmem  
						
						... 
						
						
						
						Implemented Shader Local Memory 
						
						
					 
					
						2018-10-26 00:16:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							949d9a7136 
							
						 
					 
					
						
						
							
							maxwell_3d: Add code for initializing register defaults.  
						
						
						
						
					 
					
						2018-10-25 23:42:39 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ca142f35c0 
							
						 
					 
					
						
						
							
							Implemented LD_L and ST_L  
						
						
						
						
					 
					
						2018-10-24 17:51:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69b35d7615 
							
						 
					 
					
						
						
							
							Merge pull request  #1554  from FernandoS27/pointsize  
						
						... 
						
						
						
						Implement PointSize Output Attribute. 
						
						
					 
					
						2018-10-24 17:38:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a97cdb5eb4 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused variable within ProcessQueryGet()  
						
						
						
						
					 
					
						2018-10-23 23:50:16 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ed8ca608a0 
							
						 
					 
					
						
						
							
							Implement PointSize  
						
						
						
						
					 
					
						2018-10-23 15:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5716496239 
							
						 
					 
					
						
						
							
							Merge pull request  #1519  from ReinUsesLisp/vsetp  
						
						... 
						
						
						
						gl_shader_decompiler: Implement VSETP 
						
						
					 
					
						2018-10-23 10:22:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f3d8c2574 
							
						 
					 
					
						
						
							
							Merge pull request  #1539  from lioncash/dma  
						
						... 
						
						
						
						maxwell_dma: Silence compilation warnings 
						
						
					 
					
						2018-10-23 10:22:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75d807788c 
							
						 
					 
					
						
						
							
							Merge pull request  #1470  from FernandoS27/alpha_testing  
						
						... 
						
						
						
						Implemented Alpha Test using Shader Emulation 
						
						
					 
					
						2018-10-23 10:21:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7d6dca0d0a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement VSETP  
						
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5dfb43531c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Abstract VMAD into a video subset  
						
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							848a49112a 
							
						 
					 
					
						
						
							
							Merge pull request  #1512  from ReinUsesLisp/brk  
						
						... 
						
						
						
						gl_shader_decompiler: Implement PBK and BRK 
						
						
					 
					
						2018-10-23 00:01:38 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							259da93567 
							
						 
					 
					
						
						
							
							Added Saturation to FMUL32I  
						
						
						
						
					 
					
						2018-10-22 20:22:15 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							aa620c14af 
							
						 
					 
					
						
						
							
							Implemented Alpha Testing  
						
						
						
						
					 
					
						2018-10-22 15:07:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5c5b4e8e7d 
							
						 
					 
					
						
						
							
							Fixed FSETP and FSET  
						
						
						
						
					 
					
						2018-10-22 11:31:17 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c1e5525fc6 
							
						 
					 
					
						
						
							
							engines/maxwell_*: Use nested namespace specifiers where applicable  
						
						... 
						
						
						
						These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent. 
						
						
					 
					
						2018-10-20 15:58:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d53c73adaa 
							
						 
					 
					
						
						
							
							maxwell_dma: Make variables const where applicable within HandleCopy()  
						
						... 
						
						
						
						These are never modified, so we can make that assumption explicit. 
						
						
					 
					
						2018-10-20 15:56:01 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1ee39426 
							
						 
					 
					
						
						
							
							maxwell_dma: Make FlushAndInvalidate's size parameter a u64  
						
						... 
						
						
						
						This prevents truncation warnings at the lambda's usage sites. 
						
						
					 
					
						2018-10-20 15:54:45 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							08e574eec4 
							
						 
					 
					
						
						
							
							maxwell_dma: Remove unused variables in HandleCopy()  
						
						... 
						
						
						
						These pointer variables are never used, so we can get rid of them. 
						
						
					 
					
						2018-10-20 15:53:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b1f8bff7db 
							
						 
					 
					
						
						
							
							Merge pull request  #1501  from ReinUsesLisp/half-float  
						
						... 
						
						
						
						gl_shader_decompiler: Implement H* instructions 
						
						
					 
					
						2018-10-19 23:47:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7e665c2721 
							
						 
					 
					
						
						
							
							GPU: Improved implementation of maxwell DMA (Subv).  
						
						
						
						
					 
					
						2018-10-18 22:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a5d853a9f8 
							
						 
					 
					
						
						
							
							GPU: Invalidate destination address of kepler_memory writes.  
						
						
						
						
					 
					
						2018-10-18 22:41:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6b333d862b 
							
						 
					 
					
						
						
							
							fermi_2d: Add support for more accurate surface copies.  
						
						
						
						
					 
					
						2018-10-18 22:41:12 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							41fb25349a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement PBK and BRK  
						
						
						
						
					 
					
						2018-10-17 21:30:45 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							fd9e2d0073 
							
						 
					 
					
						
						
							
							Implement 3D Textures  
						
						
						
						
					 
					
						2018-10-17 18:52:08 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							936c36a514 
							
						 
					 
					
						
						
							
							shader_bytecode: Add Control Code enum 0xf  
						
						... 
						
						
						
						Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case. 
						
						
					 
					
						2018-10-15 15:36:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6312eec5ef 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HSET2_R  
						
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4fc8ad67bf 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HSETP2_R  
						
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3d65aa4caf 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HFMA2 instructions  
						
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d93cdc2750 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM  
						
						
						
						
					 
					
						2018-10-15 02:07:16 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d46e2a6e7a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions  
						
						
						
						
					 
					
						2018-10-15 02:04:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							08d751d882 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Setup base for half float unpacking and setting  
						
						
						
						
					 
					
						2018-10-15 01:58:30 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e0ca938b22 
							
						 
					 
					
						
						
							
							Propagate depth and depth_block on modules using decoders  
						
						
						
						
					 
					
						2018-10-13 15:25:18 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							17290a4416 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement VMAD  
						
						
						
						
					 
					
						2018-10-11 04:15:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6d82c4adf9 
							
						 
					 
					
						
						
							
							Merge pull request  #1458  from FernandoS27/fix-render-target-block-settings  
						
						... 
						
						
						
						Fixed block height settings for RenderTargets and Depth Buffers 
						
						
					 
					
						2018-10-10 21:24:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03ec936ca0 
							
						 
					 
					
						
						
							
							Merge pull request  #1460  from FernandoS27/scissor_test  
						
						... 
						
						
						
						Implemented Scissor Testing 
						
						
					 
					
						2018-10-10 12:04:10 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5f4ee6f0c8 
							
						 
					 
					
						
						
							
							Add memory Layout to Render Targets and Depth Buffers  
						
						
						
						
					 
					
						2018-10-09 22:28:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							af653906d0 
							
						 
					 
					
						
						
							
							Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth  
						
						
						
						
					 
					
						2018-10-09 21:14:32 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							30ff42b8cc 
							
						 
					 
					
						
						
							
							Assert Scissor tests  
						
						
						
						
					 
					
						2018-10-08 20:49:36 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ee4d538850 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement geometry shaders  
						
						
						
						
					 
					
						2018-10-07 17:36:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9aec85d39c 
							
						 
					 
					
						
						
							
							fermi_2d: Implement simple copies with AccelerateSurfaceCopy.  
						
						
						
						
					 
					
						2018-10-06 03:20:04 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3e2380327a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement quads topology  
						
						
						
						
					 
					
						2018-10-04 00:03:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fe5962e073 
							
						 
					 
					
						
						
							
							Merge pull request  #1411  from ReinUsesLisp/point-size  
						
						... 
						
						
						
						video_core: Implement point_size and add point state sync 
						
						
					 
					
						2018-09-29 11:58:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3e51d3ddb 
							
						 
					 
					
						
						
							
							video_core: Implement point_size and add point state sync  
						
						
						
						
					 
					
						2018-09-28 02:13:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b8f1506aa5 
							
						 
					 
					
						
						
							
							gl_state: Pack sampler bindings into a single ARB_multi_bind  
						
						
						
						
					 
					
						2018-09-28 02:04:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ab65fde9f4 
							
						 
					 
					
						
						
							
							video_core: Add asserts for CS, TFB and alpha testing  
						
						... 
						
						
						
						Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging. 
						
						
					 
					
						2018-09-25 21:07:00 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a8f5fd787f 
							
						 
					 
					
						
						
							
							shader_bytecode: Lay out the Ipa-related enums better  
						
						... 
						
						
						
						This is more consistent with the surrounding enums. 
						
						
					 
					
						2018-09-21 16:17:31 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							272517cf7e 
							
						 
					 
					
						
						
							
							shader_bytecode: Make operator== and operator!= of IpaMode const qualified  
						
						... 
						
						
						
						These don't affect the state of the struct and can be const member
functions. 
						
						
					 
					
						2018-09-21 16:17:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0284cbe7ec 
							
						 
					 
					
						
						
							
							Merge pull request  #1279  from FernandoS27/csetp  
						
						... 
						
						
						
						shader_decompiler: Implemented (Partialy) Control Codes and CSETP 
						
						
					 
					
						2018-09-18 22:10:48 -04:00