Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							709d7fd92c 
							
						 
					 
					
						
						
							
							GCC 12 fixes  
						
						
						
						
					 
					
						2022-04-28 16:50:34 -04:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							99ceb03a1c 
							
						 
					 
					
						
						
							
							general: Convert source file copyright comments over to SPDX  
						
						... 
						
						
						
						This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. 
						
						
					 
					
						2022-04-23 05:55:32 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando S 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d5900aaa1 
							
						 
					 
					
						
						
							
							Merge pull request  #8133  from liamwhite/gl-spv-cbuf  
						
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						shader_recompiler: support const buffer indirect addressing on OpenGL 
						
						
					 
					
						2022-04-07 12:40:59 +02:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							1ab771c3ad 
							
						 
					 
					
						
						
							
							shader_recompiler: Decrease indirect cbuf limit to match hardware  
						
						
						
						
					 
					
						2022-04-04 16:44:01 -04:00 
						 
				 
			
				
					
						
							
							
								Andrea Pappacoda 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0c214cb5b9 
							
						 
					 
					
						
						
							
							fix: typos  
						
						
						
						
					 
					
						2022-04-02 16:34:07 +02:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							7d5a38ea6c 
							
						 
					 
					
						
						
							
							shader_compiler: support const buffer indirect addressing in GLSL  
						
						
						
						
					 
					
						2022-04-01 17:08:40 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							a45baa0e78 
							
						 
					 
					
						
						
							
							shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V  
						
						
						
						
					 
					
						2022-04-01 11:17:54 -04:00 
						 
				 
			
				
					
						
							
							
								Mai M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7382e7a5c8 
							
						 
					 
					
						
						
							
							Merge pull request  #8095  from bylaws/master  
						
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						shader_recompiler: Include <bit> header when std::count{r,l}_zero is used 
						
						
					 
					
						2022-03-27 12:36:19 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							67159e3be7 
							
						 
					 
					
						
						
							
							dead_code_elimination_pass: Remove unreachable Phi arguments  
						
						
						
						
					 
					
						2022-03-23 17:57:22 -04:00 
						 
				 
			
				
					
						
							
							
								Billy Laws 
							
						 
					 
					
						
						
						
						
							
						
						
							dd862dff66 
							
						 
					 
					
						
						
							
							Include <bit> header when std::count{r,l}_zero is used  
						
						... 
						
						
						
						Needed for compilation with older libc++ releases 
						
						
					 
					
						2022-03-22 21:11:24 +00:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							f10d40a0a2 
							
						 
					 
					
						
						
							
							shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass  
						
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						This adds a pass to eliminate if(false) branches within the shader code 
						
						
					 
					
						2022-03-22 02:39:31 -04:00 
						 
				 
			
				
					
						
							
							
								Ameer J 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75046a3351 
							
						 
					 
					
						
						
							
							Merge pull request  #8038  from liamwhite/exit-register-detection  
						
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						shader_recompiler/EXIT: increment output register on failed enable test 
						
						
					 
					
						2022-03-21 21:24:07 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							866b7c20a8 
							
						 
					 
					
						
						
							
							general: Fix clang/gcc build errors  
						
						
						
						
					 
					
						2022-03-20 02:25:09 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							574a2c4b77 
							
						 
					 
					
						
						
							
							shader_recompiler: Reduce unused includes  
						
						
						
						
					 
					
						2022-03-20 02:25:08 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							536d7ed7b1 
							
						 
					 
					
						
						
							
							Address review comments  
						
						
						
						
					 
					
						2022-03-18 15:55:46 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							d400b618a7 
							
						 
					 
					
						
						
							
							shader_recompiler/EXIT: skip render targets with no outputs  
						
						
						
						
					 
					
						2022-03-18 09:26:25 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							6fa17f3372 
							
						 
					 
					
						
						
							
							shader_recompiler/EXIT: increment output register on failed enable test  
						
						
						
						
					 
					
						2022-03-17 22:09:31 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							3009d0bd7d 
							
						 
					 
					
						
						
							
							Address review comments  
						
						
						
						
					 
					
						2022-03-17 14:48:18 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							e228a40db8 
							
						 
					 
					
						
						
							
							shader_recompiler: Use functions for indirect const buffer accesses  
						
						
						
						
					 
					
						2022-03-17 13:30:21 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							3ac522ba41 
							
						 
					 
					
						
						
							
							Address review comments  
						
						
						
						
					 
					
						2022-03-17 09:30:41 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							1415542f73 
							
						 
					 
					
						
						
							
							shader_recompiler: Implement LDC.IS address mode  
						
						
						
						
					 
					
						2022-03-16 11:05:04 -04:00 
						 
				 
			
				
					
						
							
							
								Liam 
							
						 
					 
					
						
						
						
						
							
						
						
							52895fab67 
							
						 
					 
					
						
						
							
							shader: add support for const buffer indirect addressing  
						
						
						
						
					 
					
						2022-03-14 19:43:32 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando S 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd07a43724 
							
						 
					 
					
						
						
							
							Merge pull request  #8008  from ameerj/rescale-offsets-array  
						
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						rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets 
						
						
					 
					
						2022-03-15 00:08:22 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							185fc03c3c 
							
						 
					 
					
						
						
							
							Shader decompiler: do constant propgation before texture pass.  
						
						
						
						
					 
					
						2022-03-13 21:49:40 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ec9f0f064e 
							
						 
					 
					
						
						
							
							Shader decompiler: Fix storage tracking in deko3d.  
						
						
						
						
					 
					
						2022-03-13 17:41:16 +01:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							f87f8d4610 
							
						 
					 
					
						
						
							
							rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets  
						
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						ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.
Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles. 
						
						
					 
					
						2022-03-12 03:31:56 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							e8c50e709e 
							
						 
					 
					
						
						
							
							emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors  
						
						
						
						
					 
					
						2022-03-12 02:54:33 -05:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							c78c8190d5 
							
						 
					 
					
						
						
							
							shader_recompiler/LOP3: Use brute force python results within switch/case.  
						
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						Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.
The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.
Performance results:
Instructions
0: 8
1: 30
2: 114
3: 80
4: 24
Latency
0: 8
1: 30
2: 194
3: 24 
						
						
					 
					
						2022-03-08 09:44:28 +01:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							e394e1ecc4 
							
						 
					 
					
						
						
							
							emit_glsl_atomic: Implement 32x2 fallback atomic ops  
						
						
						
						
					 
					
						2022-01-29 19:56:03 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							90a0506d56 
							
						 
					 
					
						
						
							
							lower_int64_to_int32: Add 64-bit atomic fallbacks  
						
						
						
						
					 
					
						2022-01-29 19:56:02 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							ad58d7eae7 
							
						 
					 
					
						
						
							
							shaders: Add U64->U32x2 Atomic fallback functions  
						
						
						
						
					 
					
						2022-01-29 19:55:53 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							4790ba7839 
							
						 
					 
					
						
						
							
							spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics  
						
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						Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus 
						
						
					 
					
						2022-01-28 19:00:04 -05:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8dea7fa129 
							
						 
					 
					
						
						
							
							Merge pull request  #7786  from ameerj/vmnmx-sel  
						
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						video_minimum_maximum: Implement src operand selectors 
						
						
					 
					
						2022-01-28 18:24:56 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							beaf7654bb 
							
						 
					 
					
						
						
							
							emit_spirv: Add Xfb execution mode when transform feedback is used  
						
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						Fixes Transform Feedback on Vulkan AMD drivers. 
						
						
					 
					
						2022-01-28 16:32:48 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							74e6e3623f 
							
						 
					 
					
						
						
							
							video_minimum_maximum: Implement src operand selectors  
						
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						Used by Pokemon Legends: Arceus 
						
						
					 
					
						2022-01-27 14:55:08 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b46ec4efea 
							
						 
					 
					
						
						
							
							shader_recompiler: Remove unnecessary [[nodiscard]]  
						
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						Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function. 
						
						
					 
					
						2022-01-25 12:16:09 -05:00 
						 
				 
			
				
					
						
							
							
								v1993 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a943600019 
							
						 
					 
					
						
						
							
							shader_recompiler: fix potential OOB access  
						
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						Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. 
						
						
					 
					
						2022-01-17 21:50:51 +03:00 
						 
				 
			
				
					
						
							
							
								liushuyu 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							09f4f3f23b 
							
						 
					 
					
						
						
							
							logging/log.h: move enum class formatter to a separate file ...  
						
						... 
						
						
						
						... to common/logging/formatter.h 
						
						
					 
					
						2022-01-09 17:35:33 -07:00 
						 
				 
			
				
					
						
							
							
								liushuyu 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							42f653ab6f 
							
						 
					 
					
						
						
							
							logging: adapt to changes in fmt 8.1  
						
						
						
						
					 
					
						2022-01-08 01:49:26 -07:00 
						 
				 
			
				
					
						
							
							
								Narr the Reg 
							
						 
					 
					
						
						
						
						
							
						
						
							524674aafc 
							
						 
					 
					
						
						
							
							glsl: Remove unreachable return  
						
						
						
						
					 
					
						2022-01-04 20:23:39 -06:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f58ee3f15f 
							
						 
					 
					
						
						
							
							ShaderDecompiler: Add a debug option to dump the game's shaders.  
						
						
						
						
					 
					
						2022-01-04 02:39:00 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando S 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae7da0b12d 
							
						 
					 
					
						
						
							
							Merge pull request  #7629  from ameerj/nv-driver-fixes  
						
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						shaders: Add fixes for NVIDIA drivers 495+ 
						
						
					 
					
						2022-01-03 00:39:59 +01:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							8c907c620d 
							
						 
					 
					
						
						
							
							glsl: Add boolean reference workaround  
						
						
						
						
					 
					
						2021-12-29 19:03:50 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							b84d429c2e 
							
						 
					 
					
						
						
							
							glsl_context_get_set: Add alternative cbuf type for broken drivers  
						
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						some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. 
						
						
					 
					
						2021-12-29 19:03:50 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							9f34be5a61 
							
						 
					 
					
						
						
							
							emit_glsl_integer: Use negation work around  
						
						
						
						
					 
					
						2021-12-29 19:03:50 -05:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							14ac0c2923 
							
						 
					 
					
						
						
							
							shader: Add integer attribute get optimization pass  
						
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						Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. 
						
						
					 
					
						2021-12-29 19:03:49 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							279c7bcc1a 
							
						 
					 
					
						
						
							
							Merge pull request  #7618  from goldenx86/patch-4  
						
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						Increase boost requirement to 1.78.0 
						
						
					 
					
						2021-12-28 16:25:37 -08:00 
						 
				 
			
				
					
						
							
							
								Matías Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7235e67ef 
							
						 
					 
					
						
						
							
							Empty spaces  
						
						
						
						
					 
					
						2021-12-28 18:50:51 -03:00 
						 
				 
			
				
					
						
							
							
								Matías Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							840d5520d2 
							
						 
					 
					
						
						
							
							Changes to avoid warnings in SSE4.2 optimized SPIR-V  
						
						
						
						
					 
					
						2021-12-28 17:35:55 -03:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							37addf7a94 
							
						 
					 
					
						
						
							
							emit_glasm_context_get_set: Fix GetAttribute return value type.  
						
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						GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32 
						
						
					 
					
						2021-12-24 20:45:07 -05:00