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								 ameerj | 56478bc9ac | shader: Fix disabled attribute default values | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 56c30dd9e0 | glsl: Simplify FCMP emission | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 79d2684261 | glsl: Update TessellationControl gl_in Adheres to GL_ARB_separate_shader_objects requirements | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | fc7bed21b5 | shader: Implement ISETP.X | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ReinUsesLisp | bf2956d77a | shader: Avoid usage of C++20 ranges to build in clang | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 94af0a00f6 | glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 lat9nq | 49946cf780 | shader_recompiler, video_core: Resolve clang errors Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ReinUsesLisp | 2235a51b5d | shader: Manually convert from array<u32> to bitset instead of using bit_cast | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 41c6cb70f9 | glsl: Fix tracking of info.uses_shadow_lod | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 11f04f1022 | shader: Ignore global memory ops on devices lacking int64 support | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 57f222c56e | dual_vertex_pass: Clang format | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8722668b3c | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia Fix regression on Fire Emblem: Three Houses when using native fp16. | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 lat9nq | 2e5af95541 | shader: GCC fmt 8.0.0 fixes | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | b9069c7891 | shader: Account for 33-bit IADD3 scenario | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ReinUsesLisp | b21bf79bd2 | shader: Only apply shift on register mode for IADD3 | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 5643a909bc | shader: Fix disabled and unwritten attributes and varyings | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 65daec8b75 | glsl: Fix shared and local memory declarations account for the fact that program.*memory_size is in units of bytes. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 8289eb108f | opengl: Implement LOP.CC Used by MH:Rise | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 5b2b0634a1 | spirv: Fix code emission when descriptor aliasing is unsupported Fixes OpenGL. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 00fa09dc45 | glsl: Declare local memory in main | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | f7352411f0 | glsl: Add passthrough geometry shader support | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8612b5fec5 | shader: Use std::bit_cast instead of Common::BitCast for passthrough | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8a3427a4c8 | glasm: Add passthrough geometry shader support | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 7dafa96ab5 | shader: Rework varyings and implement passthrough geometry shaders Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | ecd6b4356b | shader: Only verify shader when graphics debugging is enabled | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 395bed3a0a | shader: Unify shader stage types | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 lat9nq | 257d2aab74 | lower_int64_to_int32: Add missing include | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | fb166b5ff4 | shader: Emulate 64-bit integers when not supported Useful for mobile and Intel Xe devices. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | d8d5501459 | shader: Add int64 to int32 lowering pass | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 04ef2160f9 | shader: Teach global memory base tracker to follow vectors | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 97e80dda55 | shader: Add constant propagation to integer vectors | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 27ca8a0e13 | glsl: Better IAdd Overflow CC fix This ensures the original operand values are not overwritten when being used in the overflow detection. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 4397053d5c | shader: Remove IAbs64 | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | bc6e399ae3 | glsl: Fix IADD CC | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | a7536825df | shader_recompiler: Fix IADD3 input partitioning | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 808ef97a08 | shader: Move loop safety tests to code emission | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | cbce9ddd4a | glsl: Remove frag color initialization | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 3a2dd1b483 | glasm: Implement SetAttribute ViewportMask | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 1c648f176c | emit_glsl_special: Skip initialization of frag_color0 Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 1d182fc0f5 | shader: Calibrate loop safety threshold | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 Morph | cfbc85839d | glsl: Add missing ; in EmitSetSampleMask Fixes shader compilation in Okami HD | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 9e066dcb15 | glsl: Fix output varying initialization when transform feedback is used | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | a0365217f5 | texture_pass: Fix is_read image qualification Atomic operations are considered to have both read and write access. This was not  being accounted for. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 0cd08b3e72 | shader: Align constant buffer sizes to 16 bytes WAR for AMD reading zeroes on uniform buffers of size 2. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 59fead3a47 | spirv: Properly handle devices without int8 and int16 | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | b5e78607ad | spirv: Handle small storage buffer loads on devices with no support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ccbd24fe00 | glsl: Fix cbuf component indexing bug falback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 1091995f8e | shader: Simplify MergeDualVertexPrograms | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 374eeda1a3 | shader: Properly manage attributes not written from previous stages | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 892b8aa2ad | glsl: Only declare fragment outputs on fragment shaders | 2021-07-22 21:51:38 -04:00 |  |