Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							dc5cfa8d28 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							74aa7de5e3 
							
						 
					 
					
						
						
							
							Guest_driver: Correct compiling errors in GCC.  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1e4b6bef6f 
							
						 
					 
					
						
						
							
							Shader_IR: Store Bound buffer on Shader Usage  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c921e496eb 
							
						 
					 
					
						
						
							
							GPU: Implement guest driver profile and deduce texture handler sizes.  
						
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a104b985a8 
							
						 
					 
					
						
						
							
							Merge pull request  #3273  from FernandoS27/txd-array  
						
						... 
						
						
						
						Shader_IR: Implement TXD Array. 
						
						
					 
					
						2020-01-24 14:02:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1690f1adba 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Disable default values on unwritten render targets  
						
						... 
						
						
						
						Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change. 
						
						
					 
					
						2020-01-24 01:16:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3ce28342a2 
							
						 
					 
					
						
						
							
							gl_shader_cache: Disable fastmath on Nvidia  
						
						
						
						
					 
					
						2020-01-21 19:08:08 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							79e0991d9b 
							
						 
					 
					
						
						
							
							Merge pull request  #3330  from ReinUsesLisp/vk-blit-screen  
						
						... 
						
						
						
						vk_blit_screen: Initial implementation 
						
						
					 
					
						2020-01-20 22:32:16 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a665581684 
							
						 
					 
					
						
						
							
							vk_blit_screen: Address feedback  
						
						
						
						
					 
					
						2020-01-20 18:43:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69b44392a7 
							
						 
					 
					
						
						
							
							Merge pull request  #3328  from ReinUsesLisp/vulkan-atoms  
						
						... 
						
						
						
						vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V 
						
						
					 
					
						2020-01-20 00:01:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5a077c95ce 
							
						 
					 
					
						
						
							
							Merge pull request  #3322  from ReinUsesLisp/vk-front-face  
						
						... 
						
						
						
						vk_graphics_pipeline: Set front facing properly 
						
						
					 
					
						2020-01-19 23:22:34 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f5dfe68a94 
							
						 
					 
					
						
						
							
							vk_blit_screen: Initial implementation  
						
						... 
						
						
						
						This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain. 
						
						
					 
					
						2020-01-19 21:12:43 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							41373d212e 
							
						 
					 
					
						
						
							
							Merge pull request  #3313  from ReinUsesLisp/vk-rasterizer  
						
						... 
						
						
						
						vk_rasterizer: Implement Vulkan's rasterizer 
						
						
					 
					
						2020-01-19 18:09:01 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b2c976ad0e 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V  
						
						... 
						
						
						
						Also updates sirit to include atomic instructions. 
						
						
					 
					
						2020-01-19 16:40:31 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51c8aea979 
							
						 
					 
					
						
						
							
							Merge pull request  #3317  from ReinUsesLisp/gl-decomp-cc-decomp  
						
						... 
						
						
						
						gl_shader_decompiler: Fix decompilation of condition codes 
						
						
					 
					
						2020-01-18 19:56:55 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d110a371bb 
							
						 
					 
					
						
						
							
							gl_state: Use bool instead of GLboolean  
						
						... 
						
						
						
						This fixes template resolution considering GLboolean an integer instead
of a bool. 
						
						
					 
					
						2020-01-18 19:10:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							94915d4ea1 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Set front facing properly  
						
						... 
						
						
						
						Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled. 
						
						
					 
					
						2020-01-18 18:50:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9bf4850f74 
							
						 
					 
					
						
						
							
							Merge pull request  #3305  from ReinUsesLisp/point-size-program  
						
						... 
						
						
						
						gl_state: Implement PROGRAM_POINT_SIZE 
						
						
					 
					
						2020-01-18 01:56:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15163edaaa 
							
						 
					 
					
						
						
							
							Merge pull request  #3312  from ReinUsesLisp/atoms-u32  
						
						... 
						
						
						
						shader/memory: Implement ATOMS.ADD.U32 
						
						
					 
					
						2020-01-18 00:54:07 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							09b1d762d7 
							
						 
					 
					
						
						
							
							vk_rasterizer: Address feedback  
						
						
						
						
					 
					
						2020-01-17 21:40:01 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f34e519da3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix decompilation of condition codes  
						
						... 
						
						
						
						Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes. 
						
						
					 
					
						2020-01-17 21:23:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48863afb65 
							
						 
					 
					
						
						
							
							Merge pull request  #3306  from ReinUsesLisp/gl-texture  
						
						... 
						
						
						
						gl_texture_cache: Minor fixes and style changes 
						
						
					 
					
						2020-01-17 15:44:02 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							657b3a366e 
							
						 
					 
					
						
						
							
							Merge pull request  #3311  from ReinUsesLisp/z32fx24s8  
						
						... 
						
						
						
						format_lookup_table: Fix ZF32_X24S8 component types 
						
						
					 
					
						2020-01-17 08:22:32 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe5356d223 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement Vulkan's rasterizer  
						
						... 
						
						
						
						This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand. 
						
						
					 
					
						2020-01-16 23:05:15 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38e789c761 
							
						 
					 
					
						
						
							
							renderer_vulkan: Add header as placeholder  
						
						
						
						
					 
					
						2020-01-16 22:54:15 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e041f33569 
							
						 
					 
					
						
						
							
							Merge pull request  #3300  from ReinUsesLisp/vk-texture-cache  
						
						... 
						
						
						
						vk_texture_cache: Implement generic texture cache on Vulkan 
						
						
					 
					
						2020-01-16 19:19:26 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f09cd52980 
							
						 
					 
					
						
						
							
							vk_texture_cache: Address feedback  
						
						
						
						
					 
					
						2020-01-16 18:23:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							63ba41a26d 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOMS.ADD.U32  
						
						
						
						
					 
					
						2020-01-16 17:30:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0caab54b5d 
							
						 
					 
					
						
						
							
							format_lookup_table: Fix ZF32_X24S8 component types  
						
						... 
						
						
						
						Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that. 
						
						
					 
					
						2020-01-16 17:29:13 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							82e1285c1e 
							
						 
					 
					
						
						
							
							vk_texture_cache: Fix typo in commentary  
						
						... 
						
						
						
						Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com> 
						
						
					 
					
						2020-01-16 16:59:46 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							30faf6a964 
							
						 
					 
					
						
						
							
							Merge pull request  #3308  from lioncash/private  
						
						... 
						
						
						
						maxwell_3d: Make dirty_pointers private 
						
						
					 
					
						2020-01-16 13:26:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d23869811d 
							
						 
					 
					
						
						
							
							Merge pull request  #3304  from lioncash/fwd-decl  
						
						... 
						
						
						
						renderer_opengl/utils: Forward declare private structs 
						
						
					 
					
						2020-01-16 11:21:18 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9e874898f5 
							
						 
					 
					
						
						
							
							maxwell_3d: Make dirty_pointers private  
						
						... 
						
						
						
						This isn't used outside of the class itself, so we can make it private
for the time being. 
						
						
					 
					
						2020-01-16 04:07:15 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c375d735e6 
							
						 
					 
					
						
						
							
							gl_state: Implement PROGRAM_POINT_SIZE  
						
						... 
						
						
						
						For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE. 
						
						
					 
					
						2020-01-15 16:14:17 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7af56dfa76 
							
						 
					 
					
						
						
							
							renderer_opengl/utils: Remove unused header inclusions  
						
						... 
						
						
						
						Nothing from these headers are used, so they can be removed. 
						
						
					 
					
						2020-01-15 06:31:23 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							06d30fbcca 
							
						 
					 
					
						
						
							
							renderer_opengl/utils: Forward declare private structs  
						
						... 
						
						
						
						Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs. 
						
						
					 
					
						2020-01-15 06:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a1c777c9 
							
						 
					 
					
						
						
							
							gl_texture_cache: Use local variables to simplify DownloadTexture  
						
						
						
						
					 
					
						2020-01-14 17:39:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cdb00546f0 
							
						 
					 
					
						
						
							
							gl_texture_cache: Fix format for RGBX16F  
						
						
						
						
					 
					
						2020-01-14 17:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d09467f6f 
							
						 
					 
					
						
						
							
							gl_texture_cache: Use Snorm internal format for RG8S  
						
						
						
						
					 
					
						2020-01-14 17:37:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							02624c35ec 
							
						 
					 
					
						
						
							
							gl_texture_cache: Use Snorm internal format for ABGR8S  
						
						
						
						
					 
					
						2020-01-14 17:37:23 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							64cd46579b 
							
						 
					 
					
						
						
							
							Merge pull request  #3303  from lioncash/reorder  
						
						... 
						
						
						
						control_flow: Silence -Wreorder warning for CFGRebuildState 
						
						
					 
					
						2020-01-14 16:15:18 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a1eee1749e 
							
						 
					 
					
						
						
							
							control_flow: Silence -Wreorder warning for CFGRebuildState  
						
						... 
						
						
						
						Organizes the initializer list in the same order that the variables
would actually be initialized in. 
						
						
					 
					
						2020-01-14 13:28:48 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f10ea944e0 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant  
						
						... 
						
						
						
						Given this isn't used, this can be removed entirely. 
						
						
					 
					
						2020-01-14 13:16:52 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4cd5ad90f3 
							
						 
					 
					
						
						
							
							gl_shader_cache: std::move entries in CachedShader constructor  
						
						... 
						
						
						
						Avoids several reallocations of std::vector instances where applicable. 
						
						
					 
					
						2020-01-14 13:14:16 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							15a6840e7a 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove unused entries variable in BuildShader()  
						
						... 
						
						
						
						Eliminates a few unnecessary constructions of std::vectors. 
						
						
					 
					
						2020-01-14 13:11:49 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							55f95e7f26 
							
						 
					 
					
						
						
							
							Merge pull request  #3287  from ReinUsesLisp/ldg-stg-16  
						
						... 
						
						
						
						shader_ir/memory: Implement u16 and u8 for STG and LDG 
						
						
					 
					
						2020-01-14 09:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15788ffcde 
							
						 
					 
					
						
						
							
							Merge pull request  #3288  from ReinUsesLisp/uncurse-aoffi  
						
						... 
						
						
						
						shader_ir/texture: Simplify AOFFI code 
						
						
					 
					
						2020-01-13 23:52:12 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6985eea519 
							
						 
					 
					
						
						
							
							Merge pull request  #3290  from ReinUsesLisp/gl-clamp  
						
						... 
						
						
						
						maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver 
						
						
					 
					
						2020-01-13 19:16:06 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							09e17fbb0f 
							
						 
					 
					
						
						
							
							vk_texture_cache: Implement generic texture cache on Vulkan  
						
						... 
						
						
						
						It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL. 
						
						
					 
					
						2020-01-13 20:37:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b2712fa95 
							
						 
					 
					
						
						
							
							texture_cache/surface_params: Make GetNumLayers public  
						
						
						
						
					 
					
						2020-01-13 20:35:43 -03:00