ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4a6b9a1a71 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement storage texels  
						
						... 
						
						
						
						This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler 
						
						
					 
					
						2020-06-02 02:16:33 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6714ab7f 
							
						 
					 
					
						
						
							
							Merge pull request  #4005  from ReinUsesLisp/g24r8  
						
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						format_lookup_table: Implement G24S8 format as S8Z24 
						
						
					 
					
						2020-06-01 16:07:58 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6c0b1a9ee2 
							
						 
					 
					
						
						
							
							Merge pull request  #3996  from ReinUsesLisp/front-faces  
						
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						fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces 
						
						
					 
					
						2020-06-01 14:04:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e68ee43a1a 
							
						 
					 
					
						
						
							
							Merge pull request  #3930  from ReinUsesLisp/animal-borders  
						
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						vk_rasterizer: Implement constant attributes 
						
						
					 
					
						2020-05-31 18:40:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							104b334e40 
							
						 
					 
					
						
						
							
							Update CMakeLists.txt  
						
						
						
						
					 
					
						2020-05-31 18:35:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ac8848eae 
							
						 
					 
					
						
						
							
							Update CMakeLists.txt  
						
						
						
						
					 
					
						2020-05-31 17:46:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							edbf3144d2 
							
						 
					 
					
						
						
							
							Merge pull request  #3958  from FernandoS27/gl-debug  
						
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						OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled 
						
						
					 
					
						2020-05-31 17:04:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7debcaa04 
							
						 
					 
					
						
						
							
							Merge pull request  #3999  from ReinUsesLisp/opt-tex-cache  
						
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						texture_cache: Optimize GetSurfacesInRegion 
						
						
					 
					
						2020-05-31 17:02:29 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a280822c82 
							
						 
					 
					
						
						
							
							Merge pull request  #4025  from Morph1984/intel-proprietary-compute  
						
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						gl_device: Enable compute shaders for Intel proprietary drivers 
						
						
					 
					
						2020-05-31 16:45:21 -03:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8ef38152 
							
						 
					 
					
						
						
							
							gl_device: Enable compute shaders for Intel proprietary drivers  
						
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						Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute. 
						
						
					 
					
						2020-05-31 03:21:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							058ec22787 
							
						 
					 
					
						
						
							
							Merge pull request  #3982  from ReinUsesLisp/membar-cts  
						
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						shader/other: Implement MEMBAR.CTS 
						
						
					 
					
						2020-05-30 11:51:42 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9d9ffe0f94 
							
						 
					 
					
						
						
							
							Merge pull request  #4017  from ogniK5377/xbyak  
						
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						Add xbyak external 
						
						
					 
					
						2020-05-29 21:38:34 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							d0bdd26c26 
							
						 
					 
					
						
						
							
							Add xbyak external  
						
						
						
						
					 
					
						2020-05-30 10:55:27 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							87b272699f 
							
						 
					 
					
						
						
							
							Merge pull request  #4007  from ReinUsesLisp/reduce-logs  
						
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						maxwell_3d: Reduce severity of logs that can be spammed 
						
						
					 
					
						2020-05-29 17:29:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1bb3122c1f 
							
						 
					 
					
						
						
							
							Merge pull request  #3991  from ReinUsesLisp/depth-sampling  
						
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						texture_cache: Implement depth stencil texture swizzles 
						
						
					 
					
						2020-05-28 23:33:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5242b21524 
							
						 
					 
					
						
						
							
							Merge pull request  #4002  from lat9nq/fix-nix-mod-directories  
						
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						patch_manager: Add support for case-sensitivity on Linux 
						
						
					 
					
						2020-05-28 22:36:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9b06e823ee 
							
						 
					 
					
						
						
							
							maxwell_3d: Reduce severity of logs that can be spammed  
						
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						These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity. 
						
						
					 
					
						2020-05-28 18:23:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc153f6bcd 
							
						 
					 
					
						
						
							
							format_lookup_table: Implement G24S8 format as S8Z24  
						
						
						
						
					 
					
						2020-05-28 17:16:07 -03:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							f57cbd9f24 
							
						 
					 
					
						
						
							
							Make copying directory string more concise  
						
						
						
						
					 
					
						2020-05-28 13:33:50 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							326403518d 
							
						 
					 
					
						
						
							
							Address requested changes  
						
						
						
						
					 
					
						2020-05-28 13:30:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							099ac9c2a8 
							
						 
					 
					
						
						
							
							Merge pull request  #3993  from ReinUsesLisp/fix-zla  
						
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						gl_shader_manager: Unbind GLSL program when binding a host pipeline 
						
						
					 
					
						2020-05-28 12:15:22 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							136c563f76 
							
						 
					 
					
						
						
							
							*nix systems can read any-case patch directories  
						
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						Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'. 
						
						
					 
					
						2020-05-27 23:12:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							640f0d1cec 
							
						 
					 
					
						
						
							
							Merge pull request  #3954  from Morph1984/log-memory-amount  
						
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						main: Log host system memory parameters 
						
						
					 
					
						2020-05-27 22:58:51 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b8b6f94ba9 
							
						 
					 
					
						
						
							
							texture_cache: Use unordered_map::find instead of operator[] on hot code  
						
						
						
						
					 
					
						2020-05-27 17:59:04 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							630fc12d4e 
							
						 
					 
					
						
						
							
							Merge pull request  #3961  from Morph1984/bgra8_srgb  
						
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						maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM 
						
						
					 
					
						2020-05-27 16:44:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d2b2557542 
							
						 
					 
					
						
						
							
							texture_cache: Use small vector for surface vectors  
						
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						This avoids most heap allocations when collecting surfaces into a
vector. 
						
						
					 
					
						2020-05-27 17:31:14 -03:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							b2af304918 
							
						 
					 
					
						
						
							
							Fix macOS code and change "Swapfile" to "Swap"  
						
						
						
						
					 
					
						2020-05-27 11:21:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							32e6727dae 
							
						 
					 
					
						
						
							
							shader/other: Implement MEMBAR.CTS  
						
						... 
						
						
						
						This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it. 
						
						
					 
					
						2020-05-27 00:19:45 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b2c4521a91 
							
						 
					 
					
						
						
							
							texture_cache: Fix layered null surfaces  
						
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						Null texture cubes were not considered arrays, causing issues on Vulkan
and OpenGL when creating views. 
						
						
					 
					
						2020-05-26 17:50:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b17fe82973 
							
						 
					 
					
						
						
							
							gl_texture_cache: Implement small texture view cache for swizzles  
						
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						This fixes cases where the texture swizzle was applied twice on the same
draw to a texture bound to two different slots. 
						
						
					 
					
						2020-05-26 17:50:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8bba84a401 
							
						 
					 
					
						
						
							
							texture_cache: Implement depth stencil texture swizzles  
						
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						Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan. 
						
						
					 
					
						2020-05-26 17:44:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							606a62d4c7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Port front face flip check from Vulkan  
						
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						While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.
This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference. 
						
						
					 
					
						2020-05-26 16:33:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							efe7b7483b 
							
						 
					 
					
						
						
							
							fixed_pipeline_state: Remove unnecessary check for front faces flip  
						
						... 
						
						
						
						The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports. 
						
						
					 
					
						2020-05-26 16:32:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							508242c267 
							
						 
					 
					
						
						
							
							Merge pull request  #3981  from ReinUsesLisp/bar  
						
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						shader/other: Implement BAR.SYNC 0x0 
						
						
					 
					
						2020-05-26 14:40:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							623d9c47a2 
							
						 
					 
					
						
						
							
							Merge pull request  #3980  from ReinUsesLisp/red-op  
						
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						shader/memory: Implement non-addition operations in RED 
						
						
					 
					
						2020-05-26 12:50:41 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c13e2f1b75 
							
						 
					 
					
						
						
							
							gl_shader_manager: Unbind GLSL program when binding a host pipeline  
						
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						Fixes regression in Link's Awakening caused by 420cc13248350ef5c2d19e0b961cb4185cd16a8a 
						
						
					 
					
						2020-05-26 04:20:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							86345c126a 
							
						 
					 
					
						
						
							
							Merge pull request  #3978  from ReinUsesLisp/write-rz  
						
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						shader_decompiler: Visit source nodes even when they assign to RZ 
						
						
					 
					
						2020-05-25 21:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1adabdac7f 
							
						 
					 
					
						
						
							
							Merge pull request  #3905  from FernandoS27/vulkan-fix  
						
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						Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline 
						
						
					 
					
						2020-05-24 15:23:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325e7eed3c 
							
						 
					 
					
						
						
							
							Merge pull request  #3964  from ReinUsesLisp/arb-integration  
						
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						renderer_opengl: Add assembly program code paths 
						
						
					 
					
						2020-05-24 00:34:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							487dd05170 
							
						 
					 
					
						
						
							
							Merge pull request  #3979  from ReinUsesLisp/thread-group  
						
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						shader/other: Implement thread comparisons (NV_shader_thread_group) 
						
						
					 
					
						2020-05-24 00:33:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6a5cf1473e 
							
						 
					 
					
						
						
							
							Merge pull request  #3975  from ReinUsesLisp/fast-bufcache  
						
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						buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set 
						
						
					 
					
						2020-05-24 00:32:44 -04:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d0a9caa08f 
							
						 
					 
					
						
						
							
							yuzu/discord_impl: Update the applicationID ( #3977 )  
						
						
						
						
					 
					
						2020-05-22 18:26:26 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1306608b2a 
							
						 
					 
					
						
						
							
							Merge pull request  #3970  from VolcaEM/patch-1  
						
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						nifm: correct assert string in CreateTemporaryNetworkProfile 
						
						
					 
					
						2020-05-21 23:46:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5d0986a53b 
							
						 
					 
					
						
						
							
							shader/other: Implement BAR.SYNC 0x0  
						
						... 
						
						
						
						Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here. 
						
						
					 
					
						2020-05-21 23:20:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							103809a0ca 
							
						 
					 
					
						
						
							
							shader/memory: Implement non-addition operations in RED  
						
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						Trivially implement these instructions. They are used in Astral Chain. 
						
						
					 
					
						2020-05-21 23:19:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e2b67a868b 
							
						 
					 
					
						
						
							
							shader/other: Implement thread comparisons (NV_shader_thread_group)  
						
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						Hardware S2R special registers match gl_Thread*MaskNV. We can trivially
implement these using Nvidia's extension on OpenGL or naively stubbing
them with the ARB instructions to match. This might cause issues if the
host device warp size doesn't match Nvidia's. That said, this is
unlikely on proper shaders.
Refer to the attached url for more documentation about these flags.
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt  
						
						
					 
					
						2020-05-21 23:18:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ed4e324991 
							
						 
					 
					
						
						
							
							shader_decompiler: Visit source nodes even when they assign to RZ  
						
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						Some operations like atomicMin were ignored because they returned were
being stored to RZ. This operations have a side effect and it was being
ignored. 
						
						
					 
					
						2020-05-21 23:16:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							434856c636 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Don't assert for void returns  
						
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						Atomic instructions can be used without returning anything and this is
valid code. Remove the assert. 
						
						
					 
					
						2020-05-21 23:16:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ebaace294f 
							
						 
					 
					
						
						
							
							buffer_cache: Remove unused boost headers  
						
						
						
						
					 
					
						2020-05-21 16:44:00 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a2dcc642c1 
							
						 
					 
					
						
						
							
							map_interval: Add interval allocator and drop hack  
						
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						Drop the std::list hack to allocate memory indefinitely.
Instead use a custom allocator that keeps references valid until
destruction. This allocates fixed chunks of memory and puts pointers in
a free list. When an allocation is no longer used put it back to the
free list, this doesn't heap allocate because std::vector doesn't change
the capacity. If the free list is empty, allocate a new chunk. 
						
						
					 
					
						2020-05-21 16:44:00 -03:00