bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8fc49a83b6 
							
						 
					 
					
						
						
							
							Merge pull request  #3217  from jhol/fix-boost-include  
						
						... 
						
						
						
						Added missing include 
						
						
					 
					
						2019-12-11 22:21:24 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c0ee0aa1a8 
							
						 
					 
					
						
						
							
							Shader_IR: Correct TLD4S Depth Compare.  
						
						
						
						
					 
					
						2019-12-11 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							af89723fa3 
							
						 
					 
					
						
						
							
							Shader_Ir: Correct TLD4S encoding and implement f16 flag.  
						
						
						
						
					 
					
						2019-12-11 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							84a158c977 
							
						 
					 
					
						
						
							
							Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.  
						
						
						
						
					 
					
						2019-12-11 19:53:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							271a3264f3 
							
						 
					 
					
						
						
							
							Shader_Ir: default failed tracks on bindless samplers to null values.  
						
						
						
						
					 
					
						2019-12-11 19:53:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1d2ba3cc97 
							
						 
					 
					
						
						
							
							Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.  
						
						... 
						
						
						
						This commit ensures the OGL backend does not execute tesselation shader 
stages as they are currently unimplemented. 
						
						
					 
					
						2019-12-11 15:41:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1a66cde175 
							
						 
					 
					
						
						
							
							Merge pull request  #3210  from ReinUsesLisp/memory-barrier  
						
						... 
						
						
						
						shader: Implement MEMBAR.GL 
						
						
					 
					
						2019-12-11 14:24:39 -05:00 
						 
				 
			
				
					
						
							
							
								Joel Holdsworth 
							
						 
					 
					
						
						
						
						
							
						
						
							e9faa1617c 
							
						 
					 
					
						
						
							
							Added missing include  
						
						
						
						
					 
					
						2019-12-11 18:11:49 +00:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f564eaebed 
							
						 
					 
					
						
						
							
							gl_device: Enable compute shaders for Intel Mesa drivers  
						
						... 
						
						
						
						Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa. 
						
						
					 
					
						2019-12-11 00:00:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48e16c4c49 
							
						 
					 
					
						
						
							
							gl_shader_cache: Add missing new-line on emitted GLSL  
						
						... 
						
						
						
						Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16 
						
						
					 
					
						2019-12-10 23:52:51 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7ffb672f61 
							
						 
					 
					
						
						
							
							Maxwell3D: Implement Depth Mode.  
						
						... 
						
						
						
						This commit finishes adding depth mode that was reverted before due to
other unresolved issues. 
						
						
					 
					
						2019-12-10 19:51:46 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							425a254fa2 
							
						 
					 
					
						
						
							
							shader: Implement MEMBAR.GL  
						
						... 
						
						
						
						Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. 
						
						
					 
					
						2019-12-10 16:45:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							233ed96a5c 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix build issues on old gcc versions  
						
						
						
						
					 
					
						2019-12-10 01:55:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d30cf51d7d 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Reduce YNegate's severity  
						
						
						
						
					 
					
						2019-12-09 23:52:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b5b93053d 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement S2R InvocationId  
						
						
						
						
					 
					
						2019-12-09 23:52:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ecbfa416f0 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Misc changes  
						
						... 
						
						
						
						Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available. 
						
						
					 
					
						2019-12-09 23:51:57 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9ad6327fbd 
							
						 
					 
					
						
						
							
							shader: Keep track of shaders using warp instructions  
						
						
						
						
					 
					
						2019-12-09 23:40:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6233b1db08 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement patch stores  
						
						
						
						
					 
					
						2019-12-09 23:25:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							19ce0d4f1a 
							
						 
					 
					
						
						
							
							vk_device: Misc changes  
						
						... 
						
						
						
						- Setup more features and requirements.
- Improve logging for missing features.
- Collect telemetry parameters.
- Add queries for more image formats.
- Query push constants limits.
- Optionally enable some extensions. 
						
						
					 
					
						2019-12-09 01:04:48 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							faf5ae6a50 
							
						 
					 
					
						
						
							
							Merge pull request  #3198  from ReinUsesLisp/tessellation-maxwell  
						
						... 
						
						
						
						maxwell_3d: Add tessellation state entries 
						
						
					 
					
						2019-12-08 22:28:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ea362e134 
							
						 
					 
					
						
						
							
							externals: Update Vulkan-Headers  
						
						
						
						
					 
					
						2019-12-08 22:08:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f632d00eb1 
							
						 
					 
					
						
						
							
							vk_swapchain: Add support for swapping sRGB  
						
						... 
						
						
						
						We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats. 
						
						
					 
					
						2019-12-06 22:42:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36651f215a 
							
						 
					 
					
						
						
							
							maxwell_3d: Add tessellation tess level registers  
						
						
						
						
					 
					
						2019-12-06 22:08:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							707bf41c6f 
							
						 
					 
					
						
						
							
							maxwell_3d: Add tessellation mode register  
						
						
						
						
					 
					
						2019-12-06 22:07:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d2b50c5ebd 
							
						 
					 
					
						
						
							
							maxwell_3d: Add patch vertices register  
						
						
						
						
					 
					
						2019-12-06 22:06:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74f515e8b6 
							
						 
					 
					
						
						
							
							shader_bytecode: Remove corrupted character  
						
						
						
						
					 
					
						2019-12-06 20:31:56 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e36814d6d5 
							
						 
					 
					
						
						
							
							Merge pull request  #3109  from FernandoS27/new-instr  
						
						... 
						
						
						
						Implement FLO & TXD Instructions on GPU Shaders 
						
						
					 
					
						2019-12-06 18:18:16 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3c1b6b5723 
							
						 
					 
					
						
						
							
							Merge pull request  #2987  from FernandoS27/texture-invalid  
						
						... 
						
						
						
						Texture_Cache: Redo invalid Surfaces handling. 
						
						
					 
					
						2019-12-02 12:07:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							930b7c18a6 
							
						 
					 
					
						
						
							
							Merge pull request  #3184  from ReinUsesLisp/framebuffer-cache  
						
						... 
						
						
						
						gl_framebuffer_cache: Optimize framebuffer cache management 
						
						
					 
					
						2019-11-30 18:46:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff64c3951a 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix out of bounds texture views  
						
						... 
						
						
						
						Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2. 
						
						
					 
					
						2019-11-29 16:51:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb6cf12a17 
							
						 
					 
					
						
						
							
							gl_framebuffer_cache: Optimize framebuffer key  
						
						... 
						
						
						
						Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used. 
						
						
					 
					
						2019-11-28 23:02:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c34da106ed 
							
						 
					 
					
						
						
							
							gl_rasterizer: Re-enable framebuffer cache for clear buffers  
						
						
						
						
					 
					
						2019-11-28 23:02:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6a0a30334 
							
						 
					 
					
						
						
							
							renderer_opengl: Make ScreenRectVertex's constructor constexpr  
						
						
						
						
					 
					
						2019-11-28 20:36:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dee7844443 
							
						 
					 
					
						
						
							
							renderer_opengl: Remove C casts  
						
						
						
						
					 
					
						2019-11-28 20:28:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a44faff11 
							
						 
					 
					
						
						
							
							renderer_opengl: Use explicit binding for presentation shaders  
						
						
						
						
					 
					
						2019-11-28 20:25:56 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75cc501d52 
							
						 
					 
					
						
						
							
							renderer_opengl: Drop macros for message decorations  
						
						
						
						
					 
					
						2019-11-28 20:15:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							056f049b26 
							
						 
					 
					
						
						
							
							renderer_opengl: Move static definitions to anonymous namespace  
						
						
						
						
					 
					
						2019-11-28 20:14:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4589582eaf 
							
						 
					 
					
						
						
							
							renderer_opengl: Move commentaries to header file  
						
						
						
						
					 
					
						2019-11-28 20:11:03 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3ee017e91 
							
						 
					 
					
						
						
							
							Merge pull request  #3169  from lioncash/memory  
						
						... 
						
						
						
						core/memory: Deglobalize memory management code 
						
						
					 
					
						2019-11-28 11:43:17 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							913d0bb269 
							
						 
					 
					
						
						
							
							Merge pull request  #3174  from lioncash/optional  
						
						... 
						
						
						
						video_core/gpu_thread: Tidy up SwapBuffers() 
						
						
					 
					
						2019-11-27 20:35:31 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aed6d8bef5 
							
						 
					 
					
						
						
							
							video_core/gpu_thread: Tidy up SwapBuffers()  
						
						... 
						
						
						
						We can just use std::nullopt and std::make_optional to make this a
little bit less noisy. 
						
						
					 
					
						2019-11-27 17:46:11 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9403979c22 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()  
						
						... 
						
						
						
						Tidies it up a little bit visually. 
						
						
					 
					
						2019-11-27 05:53:43 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							930e311526 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove unused includes  
						
						
						
						
					 
					
						2019-11-27 05:51:13 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9341ca7979 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove #pragma once from cpp file  
						
						... 
						
						
						
						Silences a compiler warning. 
						
						
					 
					
						2019-11-27 05:50:51 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							849581075a 
							
						 
					 
					
						
						
							
							core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class  
						
						... 
						
						
						
						This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration. 
						
						
					 
					
						2019-11-26 21:55:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3f08e8d8d4 
							
						 
					 
					
						
						
							
							core/memory: Migrate over GetPointer()  
						
						... 
						
						
						
						With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer(). 
						
						
					 
					
						2019-11-26 21:55:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							536fc7f0ea 
							
						 
					 
					
						
						
							
							core: Prepare various classes for memory read/write migration  
						
						... 
						
						
						
						Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us. 
						
						
					 
					
						2019-11-26 21:55:37 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6df6caaf5f 
							
						 
					 
					
						
						
							
							Merge pull request  #3143  from ReinUsesLisp/indexing-bug  
						
						... 
						
						
						
						gl_device: Deduce indexing bug from device instead of heuristic 
						
						
					 
					
						2019-11-26 21:53:12 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ef4446cb11 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix casts from fp32 to f16  
						
						... 
						
						
						
						Casts from f32 to f16 zeroes the higher half of the target register. 
						
						
					 
					
						2019-11-25 22:22:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							410d44ce05 
							
						 
					 
					
						
						
							
							gl_device: Deduce indexing bug from device instead of heuristic  
						
						... 
						
						
						
						The heuristic to detect AMD's driver was not working properly since it
also included Intel. Instead of using heuristics to detect it, compare
the GL_VENDOR string. 
						
						
					 
					
						2019-11-25 16:15:22 -03:00