Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3d7c284e0f 
							
						 
					 
					
						
						
							
							GLSLDecompiler: Correct Texture Gather Offset.  
						
						... 
						
						
						
						This commit corrects the argument ordering in textureGatherOffset. 
						
						
					 
					
						2019-11-07 11:43:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6ae48966d 
							
						 
					 
					
						
						
							
							Merge pull request  #3032  from ReinUsesLisp/simplify-control-flow-brx  
						
						... 
						
						
						
						shader/control_flow: Abstract repeated code chunks in BRX tracking 
						
						
					 
					
						2019-11-07 01:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							0e8a3bf3e5 
							
						 
					 
					
						
						
							
							buffer_cache: Add missing includes ( #3079 )  
						
						... 
						
						
						
						`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`. 
						
						
					 
					
						2019-11-07 06:25:53 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							344d15f61e 
							
						 
					 
					
						
						
							
							Merge pull request  #3070  from ReinUsesLisp/shader-warnings  
						
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						shader_ir: Reduce severity of warnings 
						
						
					 
					
						2019-11-07 00:47:24 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e9d2fad984 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove front facing hack  
						
						
						
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f1facaeaef 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix typo "y_negate"->"y_direction"  
						
						
						
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e2ea0c3e11 
							
						 
					 
					
						
						
							
							gl_shader_manager: Remove unused variable in SetFromRegs  
						
						
						
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f019817f8f 
							
						 
					 
					
						
						
							
							gl_rasterizer: Emulate viewport flipping with ARB_clip_control  
						
						... 
						
						
						
						Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified). 
						
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff5a0f370c 
							
						 
					 
					
						
						
							
							shader/control_flow: Specify constness on caller lambdas  
						
						... 
						
						
						
						Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
						
					 
					
						2019-11-07 01:44:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7b069252f8 
							
						 
					 
					
						
						
							
							shader/control_flow: Use callable template instead of std::function  
						
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46c3047283 
							
						 
					 
					
						
						
							
							shader/control_flow: Abstract repeated code chunks in BRX tracking  
						
						... 
						
						
						
						Remove copied and pasted for cycles into a common templated function. 
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae7dfa93be 
							
						 
					 
					
						
						
							
							shader/control_flow: Silence Intellisense cast warnings  
						
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							deb1b54eed 
							
						 
					 
					
						
						
							
							shader/control_flow: Remove brace initializer in std containers  
						
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						These containers have a default constructor. 
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							39c66abd91 
							
						 
					 
					
						
						
							
							shader/decode: Reduce severity of arithmetic rounding warnings  
						
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4374d0d41 
							
						 
					 
					
						
						
							
							shader/arithmetic: Reduce RRO stub severity  
						
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							35d40b74b3 
							
						 
					 
					
						
						
							
							shader/texture: Remove NODEP warnings  
						
						... 
						
						
						
						These warnings don't offer meaningful information while decoding
shaders. Remove them. 
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							468576284d 
							
						 
					 
					
						
						
							
							Merge pull request  #3057  from ReinUsesLisp/buffer-sub-data  
						
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						gl_rasterizer: Upload constant buffers with glNamedBufferSubData 
						
						
					 
					
						2019-11-06 10:08:55 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							654b77d2ec 
							
						 
					 
					
						
						
							
							Merge pull request  #3039  from ReinUsesLisp/cleanup-samplers  
						
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						shader/node: Unpack bindless texture encoding 
						
						
					 
					
						2019-11-06 04:54:11 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							21e07df7b7 
							
						 
					 
					
						
						
							
							Merge pull request  #2914  from FernandoS27/fermi-fix  
						
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						Fermi2D: limit blit area to only available area 
						
						
					 
					
						2019-11-05 20:45:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1bdae0fe29 
							
						 
					 
					
						
						
							
							common_func: Use std::array for INSERT_PADDING_* macros.  
						
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						- Zero initialization here is useful for determinism. 
						
						
					 
					
						2019-11-03 22:22:41 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							442a1cc021 
							
						 
					 
					
						
						
							
							gl_rasterizer: Re-enable stream buffer memory due to global memory  
						
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						Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute. 
						
						
					 
					
						2019-11-02 13:19:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							76ca2a5f82 
							
						 
					 
					
						
						
							
							gl_rasterizer: Upload constant buffers with glNamedBufferSubData  
						
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						Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions. 
						
						
					 
					
						2019-11-02 05:05:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							23cabc98db 
							
						 
					 
					
						
						
							
							Shader_IR: Fix regression on TLD4  
						
						... 
						
						
						
						Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that. 
						
						
					 
					
						2019-10-30 21:14:57 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							658489ebf7 
							
						 
					 
					
						
						
							
							Merge pull request  #3050  from FernandoS27/fix-tld4  
						
						... 
						
						
						
						shader_ir: Fix TLD4 and add bindless variant 
						
						
					 
					
						2019-10-30 18:37:17 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9293c3a0f2 
							
						 
					 
					
						
						
							
							Shader_IR: Fix TLD4 and add Bindless Variant.  
						
						... 
						
						
						
						This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant. 
						
						
					 
					
						2019-10-30 12:02:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2382bbe3ac 
							
						 
					 
					
						
						
							
							Merge pull request  #3046  from ReinUsesLisp/clean-gl-state  
						
						... 
						
						
						
						gl_state: Miscellaneous clean up 
						
						
					 
					
						2019-10-29 22:50:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5138f3c35 
							
						 
					 
					
						
						
							
							Merge pull request  #3035  from ReinUsesLisp/rasterizer-accelerated  
						
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						rasterizer_accelerated: Add intermediary for GPU rasterizers 
						
						
					 
					
						2019-10-29 22:06:41 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d0cde6a75 
							
						 
					 
					
						
						
							
							gl_state: Use std::array::fill instead of std::fill  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
						
					 
					
						2019-10-30 01:30:31 +00:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ce20ed8e4e 
							
						 
					 
					
						
						
							
							gl_state: Move dirty checks to individual apply calls instead of Apply  
						
						... 
						
						
						
						This requires removing constness from some methods, but for consistency
it's removed in all methods. 
						
						
					 
					
						2019-10-29 21:27:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3c6557c235 
							
						 
					 
					
						
						
							
							gl_state: Remove ApplyDefaultState  
						
						... 
						
						
						
						OpenGL has defaults values we can trust. Remove these. 
						
						
					 
					
						2019-10-29 21:27:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d3651b0b82 
							
						 
					 
					
						
						
							
							gl_state: Change SetDefaultViewports to use default constructor  
						
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7698d0bc8 
							
						 
					 
					
						
						
							
							gl_state: Minor style changes  
						
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a14d202ac2 
							
						 
					 
					
						
						
							
							gl_state: Remove unused Citra TextureUnits  
						
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							28fece8e9b 
							
						 
					 
					
						
						
							
							gl_state: Move initializers from constructor to class declaration  
						
						
						
						
					 
					
						2019-10-29 21:27:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a993df1ee2 
							
						 
					 
					
						
						
							
							shader/node: Unpack bindless texture encoding  
						
						... 
						
						
						
						Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images. 
						
						
					 
					
						2019-10-29 20:53:48 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ec5b55ee3 
							
						 
					 
					
						
						
							
							Merge pull request  #3004  from ReinUsesLisp/maxwell3d-cleanup  
						
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						maxwell_3d: Remove unused entries 
						
						
					 
					
						2019-10-29 23:46:33 +00:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c5d9589942 
							
						 
					 
					
						
						
							
							Merge pull request  #3037  from FernandoS27/new-formats  
						
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						video_core: Implement texture format E5B9G9R9_SHAREDEXP. 
						
						
					 
					
						2019-10-28 01:36:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa31e5b868 
							
						 
					 
					
						
						
							
							maxwell_3d/kepler_compute: Remove unused arguments in GetTexture  
						
						
						
						
					 
					
						2019-10-28 00:23:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							538ddd220e 
							
						 
					 
					
						
						
							
							video_core/textures: Remove unused index entry in FullTextureInfo  
						
						
						
						
					 
					
						2019-10-28 00:14:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							961fe4d19b 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused method GetStageTextures  
						
						
						
						
					 
					
						2019-10-28 00:14:29 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3f9262195b 
							
						 
					 
					
						
						
							
							Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.  
						
						... 
						
						
						
						This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend. 
						
						
					 
					
						2019-10-27 16:44:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6909b2f0f9 
							
						 
					 
					
						
						
							
							Merge pull request  #3034  from ReinUsesLisp/w4244-maxwell3d  
						
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						maxwell_3d: Silence implicit conversion warnings 
						
						
					 
					
						2019-10-27 15:08:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3e469cecc1 
							
						 
					 
					
						
						
							
							maxwell_3d: Silence implicit conversion warnings  
						
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						While we are at it, unify types for dirty reg pointers. 
						
						
					 
					
						2019-10-27 15:22:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd2aff3e26 
							
						 
					 
					
						
						
							
							rasterizer_accelerated: Add intermediary for GPU rasterizers  
						
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						Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends. 
						
						
					 
					
						2019-10-27 03:40:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a5aa1bb174 
							
						 
					 
					
						
						
							
							astc: Silence implicit conversion warnings  
						
						
						
						
					 
					
						2019-10-27 03:04:50 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26f3e18c5c 
							
						 
					 
					
						
						
							
							Merge pull request  #2976  from FernandoS27/cache-fast-brx-rebased  
						
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						Implement Fast BRX, fix TXQ and addapt the Shader Cache for it 
						
						
					 
					
						2019-10-26 16:56:13 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							be856a38d6 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback.  
						
						
						
						
					 
					
						2019-10-26 15:38:30 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a0d79085c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3027  from lioncash/lookup  
						
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						shader_ir: Use std::array with std::pair instead of std::unordered_map 
						
						
					 
					
						2019-10-26 05:49:15 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d52598173d 
							
						 
					 
					
						
						
							
							Merge pull request  #3013  from FernandoS27/tld4s-fix  
						
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						Shader_Ir: Fix TLD4S from using a component mask. 
						
						
					 
					
						2019-10-25 20:06:26 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e3afd6595a 
							
						 
					 
					
						
						
							
							Shader_IR: Clang format  
						
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00