bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2899c93818 
							
						 
					 
					
						
						
							
							Merge pull request  #3158  from ReinUsesLisp/srgb-blit  
						
						... 
						
						
						
						gl_texture_cache: Apply sRGB on blits 
						
						
					 
					
						2019-11-24 20:47:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							33a6b45a6c 
							
						 
					 
					
						
						
							
							Merge pull request  #3155  from bunnei/fix-asynch-gpu-wait  
						
						... 
						
						
						
						gpu_thread: Don't spin wait if there are no GPU commands. 
						
						
					 
					
						2019-11-24 20:19:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b03242067d 
							
						 
					 
					
						
						
							
							Merge pull request  #3098  from ReinUsesLisp/shader-invalidations  
						
						... 
						
						
						
						gl_shader_cache: Miscellaneous changes to shaders 
						
						
					 
					
						2019-11-24 19:36:30 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74fff717aa 
							
						 
					 
					
						
						
							
							gl_texture_cache: Apply sRGB on blits  
						
						... 
						
						
						
						glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this
depending on the target surface pixel format. 
						
						
					 
					
						2019-11-24 18:13:33 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b7031b2b9d 
							
						 
					 
					
						
						
							
							Merge pull request  #3105  from ReinUsesLisp/fix-stencil-reg  
						
						... 
						
						
						
						maxwell_3d: Fix stencil_back_func_mask offset 
						
						
					 
					
						2019-11-24 13:53:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e81e0036b4 
							
						 
					 
					
						
						
							
							Merge pull request  #3145  from ReinUsesLisp/buffer-cache-init  
						
						... 
						
						
						
						buffer_cache: Remove brace initialized for objects with default constructor 
						
						
					 
					
						2019-11-24 02:55:02 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9ec84fc592 
							
						 
					 
					
						
						
							
							gpu_thread: Don't spin wait if there are no GPU commands.  
						
						
						
						
					 
					
						2019-11-23 15:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ed183ee42 
							
						 
					 
					
						
						
							
							Merge pull request  #3141  from ReinUsesLisp/gl-position  
						
						... 
						
						
						
						gl_shader_gen: Apply default value to gl_Position 
						
						
					 
					
						2019-11-23 13:23:46 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc2e83fa31 
							
						 
					 
					
						
						
							
							gl_device: Reserve base bindings on limited devices  
						
						... 
						
						
						
						SSBOs and other resources are limited per pipeline on Intel and AMD.
Heuristically reserve resources per stage having in mind the reported
OpenGL limits. 
						
						
					 
					
						2019-11-22 21:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3d7334be9 
							
						 
					 
					
						
						
							
							gl_state: Skip null texture binds  
						
						... 
						
						
						
						glBindTextureUnit doesn't support null textures. Skip binding these. 
						
						
					 
					
						2019-11-22 21:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							919ac2c4d3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Disable compute shaders on Intel  
						
						... 
						
						
						
						Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these. 
						
						
					 
					
						2019-11-22 21:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							894ad74b87 
							
						 
					 
					
						
						
							
							gl_shader_cache: Hack shared memory size  
						
						... 
						
						
						
						The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size. 
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e35b9597ef 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Normalize image bindings  
						
						
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36d9b409fc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Normalize cbuf bindings  
						
						... 
						
						
						
						Stage and compute shaders were using a different binding counter.
Normalize these. 
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f936b86c7c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add missing cbuf counter reset on compute  
						
						
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							180417c514 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove dynamic BaseBinding specialization  
						
						
						
						
					 
					
						2019-11-22 21:28:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8a48aacc0 
							
						 
					 
					
						
						
							
							video_core: Unify ProgramType and ShaderStage into ShaderType  
						
						
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f23359a44 
							
						 
					 
					
						
						
							
							gl_rasterizer: Bind graphics images to draw commands  
						
						... 
						
						
						
						Images were not being bound to draw invocations because these would
require a cache invalidation. 
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							287ae2b9e8 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize local memory size for compute shaders  
						
						... 
						
						
						
						Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters. 
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dbeb523879 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize shared memory size  
						
						... 
						
						
						
						Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size. 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4f5d8e4342 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize shader workgroup  
						
						... 
						
						
						
						Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers. 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc9961f341 
							
						 
					 
					
						
						
							
							shader/texture: Handle TLDS texture type mismatches  
						
						... 
						
						
						
						Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0). 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32c1bc6a67 
							
						 
					 
					
						
						
							
							shader/texture: Deduce texture buffers from locker  
						
						... 
						
						
						
						Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded. 
						
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							73aaf365e7 
							
						 
					 
					
						
						
							
							buffer_cache: Remove brace initialized for objects with default constructor  
						
						
						
						
					 
					
						2019-11-20 16:00:40 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cc81c0ce64 
							
						 
					 
					
						
						
							
							Texture_Cache: Redo invalid Surfaces handling.  
						
						... 
						
						
						
						This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture. 
						
						
					 
					
						2019-11-20 14:59:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							24f4198cee 
							
						 
					 
					
						
						
							
							shader/other: Reduce DEPBAR log severity  
						
						... 
						
						
						
						While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise. 
						
						
					 
					
						2019-11-19 21:26:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bc10714dcf 
							
						 
					 
					
						
						
							
							gl_shader_gen: Apply default value to gl_Position  
						
						... 
						
						
						
						Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers. 
						
						
					 
					
						2019-11-19 20:32:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0819e2ffb 
							
						 
					 
					
						
						
							
							Merge pull request  #3086  from ReinUsesLisp/format-lookups  
						
						... 
						
						
						
						texture_cache: Use a flat table instead of switch for texture format lookups 
						
						
					 
					
						2019-11-19 18:29:17 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c8473f399e 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2019-11-18 07:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8295d2c53 
							
						 
					 
					
						
						
							
							Merge pull request  #3047  from ReinUsesLisp/clip-control  
						
						... 
						
						
						
						gl_rasterizer: Emulate viewport flipping with ARB_clip_control 
						
						
					 
					
						2019-11-15 12:09:19 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4681381a34 
							
						 
					 
					
						
						
							
							format_lookup_table: Address feedback  
						
						... 
						
						
						
						format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric> 
						
						
					 
					
						2019-11-14 20:57:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							80eacdf89b 
							
						 
					 
					
						
						
							
							texture_cache: Use a table instead of switch for texture formats  
						
						... 
						
						
						
						Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster. 
						
						
					 
					
						2019-11-14 20:57:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48a1687f51 
							
						 
					 
					
						
						
							
							texture_cache: Drop abstracted ComponentType  
						
						... 
						
						
						
						Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour. 
						
						
					 
					
						2019-11-14 18:21:42 -03:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							c6bc13d0aa 
							
						 
					 
					
						
						
							
							correct the implementation of RGBA16UI  
						
						
						
						
					 
					
						2019-11-14 21:37:39 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0f5dfc17 
							
						 
					 
					
						
						
							
							Shader_IR: Implement TXD instruction.  
						
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f3d1b370aa 
							
						 
					 
					
						
						
							
							Shader_IR: Implement FLO instruction.  
						
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							95137a04e1 
							
						 
					 
					
						
						
							
							Shader_Bytecode: Add encodings for FLO, SHF and TXD  
						
						
						
						
					 
					
						2019-11-14 11:15:26 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6f6733131 
							
						 
					 
					
						
						
							
							Merge pull request  #3081  from ReinUsesLisp/fswzadd-shuffles  
						
						... 
						
						
						
						shader: Implement FSWZADD and reimplement SHFL 
						
						
					 
					
						2019-11-14 10:27:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7990220df7 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix stencil_back_func_mask offset  
						
						... 
						
						
						
						stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue. 
						
						
					 
					
						2019-11-13 16:35:17 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf770a68a5 
							
						 
					 
					
						
						
							
							Merge pull request  #3084  from ReinUsesLisp/cast-warnings  
						
						... 
						
						
						
						video_core: Treat implicit conversions as errors 
						
						
					 
					
						2019-11-13 02:16:22 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb9418798d 
							
						 
					 
					
						
						
							
							video_core: Enable sign conversion warnings  
						
						... 
						
						
						
						Enable sign conversion warnings but don't treat them as errors. 
						
						
					 
					
						2019-11-11 18:00:37 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0fc596de6e 
							
						 
					 
					
						
						
							
							Merge pull request  #3082  from ReinUsesLisp/fix-lockers  
						
						... 
						
						
						
						gl_shader_cache: Fix locker constructors 
						
						
					 
					
						2019-11-09 13:58:36 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							18c1cb68fd 
							
						 
					 
					
						
						
							
							video_core: Treat implicit conversions as errors  
						
						
						
						
					 
					
						2019-11-08 22:49:39 +00:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							096f339a2a 
							
						 
					 
					
						
						
							
							video_core: Silence implicit conversion warnings  
						
						
						
						
					 
					
						2019-11-08 22:48:50 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a056d8de16 
							
						 
					 
					
						
						
							
							Merge pull request  #3080  from FernandoS27/glsl-fix  
						
						... 
						
						
						
						GLSLDecompiler: Correct Texture Gather Offset. 
						
						
					 
					
						2019-11-08 15:56:29 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bfa973a62b 
							
						 
					 
					
						
						
							
							gl_shader_cache: Fix locker constructors  
						
						... 
						
						
						
						Properly pass engine when a shader is being constructed from memory. 
						
						
					 
					
						2019-11-07 20:43:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3ab0514698 
							
						 
					 
					
						
						
							
							gl_shader_cache: Enable extensions only when available  
						
						... 
						
						
						
						Silence GLSL compilation warnings. 
						
						
					 
					
						2019-11-07 20:08:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd66395944 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available  
						
						
						
						
					 
					
						2019-11-07 20:08:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							56e237d1f9 
							
						 
					 
					
						
						
							
							shader_ir/warp: Implement FSWZADD  
						
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b2b1080a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics  
						
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00